Scusate il doppio Post ma troppe novità per non parlarne:
Intanto ecco un'immagine di Grimorium:

Poi ecco a voi Bella e Acqua team da 55 punti per i viandanti molto molto carino:
Bella – Mystic – Wanderer – Neutral – Lvl 45Attack: 4
Damage: 4
Defense: 9
Armor: 0
Life Points: 13
Resistance:10
Movement: 8/12
Action Points: 3/4
Faithful Companion: A group including Bella must include Aqua. Aqua and Bella make a group.
OOO - Profusion of Daggers (Magic, Attack)
When Bella uses this attack you must choose two of the options below, adding their special effects:
-
Pale Smile: If the attack causes damage, the target suffers Paralyze Lvl 1. Effect 15.
-
Jealous Fang: If the attack causes damage, the target suffers Poison Lvl 2. Effect 16.
-
Queen Azazel: The attack ignores Armor. If it causes damage, all positive state counters are removed from the target.
-
Leaf Leak: Profusion of Daggers becomes a Ranged Attack : distance 16 inches.
-
Eros: If the attack causes damage, Bella recovers an amount of Life Points equal to the amount of damage dealed.
-
Igniting Glare: Damage +4.
-
Haley’s Tear: Attack +3.
Aqua – Warrior - Mystic – Wanderer – Neutral – Lvl 10Attack: 5
Damage: 4
Defense: 8
Armor: 0
Life Points: 8
Resistance:10
Movement: 8/12
Action Points: 2/4
Faithful Companion: A group including Bella must include Aqua. Bella and Aqua are a group.
Elemental Entity: Aqua can’t have Advantage Cards.
OOO - Absolon (Magic, Charge)
At the start of this Charge if Aqua is within 4 inches of Bella, it gets Attack +2. Absolon causes Throw.
OO - Dam (Magic, Effect)
An enemy unit within 2 inches of Aqua suffers Paralyze Lvl 1. Effect 15.
O - Flow (Magic, Effect)
An enemy unit with a small base that is in base-to-base contact with Aqua is moved away from 2 inches.
OO - Recovery (Magic, Effect)
If Bella is in Aqua’s Control Zone, she recovers 1 Action Point.

Parlando di da Pugnali a profusione ecco i pugnali a cui l'attaco si riferisce:

Poi per la chiesa abbiamo:
Luzbell – Mystic – Church – Light – Lvl 40Attack: 5
Damage: 2
Defense: 9
Armor: 0
Life Points: 12
Resistance:11
Movement: 8/12
Action Points: 3/4
OOO - Holy Reflection (Magic, Dodge)
It can only be used against Ranged Attacks. If Luzbell dodges successfully, the attack is redirected to any enemy unit that would be within the distance of the attack if it where performed by Luzbell. This attack keeps all of the attributes of the original attacker, but Luzbell must make a new attack roll.
OO - Holy Cut (Magic, Ranged Attack)
Distance 16 inches. Damage +1.
Limit: Once per Turn.
OO - Divine Shield (Magic, Dodge)
May be used after the roll for the attack.
OO - Mirror Jump (Magic, Effect)
Relocate a friendly unit within Luzbell’s control zone to any other position within her control zone even if the unit is engaged in combat, or into base-to-base contact.
Limit: Once per Turn.
Carta equipaggiamento:
Bells of Luck
Type : Equipment
Faction : Light
Cost: Automatic
Level : +5
Discard it when you want to give +1 to the dice roll of the bearer of the card.

Ed infine per l'Alleanza Azur:
Claude Valmore – Warrior – Azur Alliance – Light – Lvl 45Attack: 5
Damage: 5
Defense: 8
Armor: 3
Life Points: 16
Resistance: 9
Movement: 6/10
Action Points: 3/4
OO - Vermilion Parry (Ki, Dodge)
If the dodge is a success, the attacker suffers Seal Lvl 2.Effect 15.
OOO – Counter of the Cross (Ki, Counterattack)
Attack +4 / Defense -2. By using this Counter, Claude may counterattack even if he failed to dodge the attack.
OOOO - Absolute Defense (Ki, Effect, Reactive)
This ability may only be activated during the Maintenance Phase. Counterattacks become free actions for the rest of the turn. If an enemy unit engaged in hand-to-hand combat with Claude try to escape, Claude perform a free attack against it before it rolls for the escape.
Carta Vantaggio:
Tactical advantage
Type: Plot
Level: +10
Reveal the card at the beginning of the game. You gain +1 to all the Initiative rolls.

Commento veloce:
Grimorium è enorme! Mi piace più dell'artwork.
Bella e Aqua sono molto carini come idea 55 livelli sono tanti e i 2 non sono proprio indistruttibili ma giocati con cura possono dare delle soddisfazioni.
Luzbell vale i suoi punti solo per mirror jump, per il resto modello più da difesa che da attacco decisamente.
Claude è il tank che serviva agli azur ed è il primo vero guerriero da contrattacco (scusa Kroenen

), tutte le sue abilità sono fortissime, aggiungete gli ordini degli arbitri e ne viene fuori un pezzo che difficilmente potrà uscire dalle liste Azur